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All hail long stik.

Hello,
I streamed your game last weekend. Overall, it's a really cute game with well conceived puzzles.


Though I enjoy puzzle games, I often get stumped by puzzle games rather quickly. (My track record with my stream is often within the first couple levels I am already getting stumped) however, with Stick to the Plan I somehow managed to quickly grasp the core mechanics and solve the puzzles rather quickly. I think there were lots of "Ah-ha!" moments. I will admit that I think it was puzzle 14 that I got absolutely stumped on.

I will say that there are some minor flaws with the game. It would be nice to have rebindable keys. I found controlling the dog somewhat awkward. It's not the most important thing given the slow-pace nature of the game, but it's always nice to have comfortable controls regardless of the genre.

Additionally, it's possible to break collision with the stick. It's hard to say exactly how, but a few times I was able to click the stick past an obstacle when turning. I believe this is created when the distance is shortest between the stick and the obstacle when the dog turns with the stick in his mouth. By mashing the turn key, eventually the stick will clip through the obstacle.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

Very funny and cute!. Very very good job.

the dog is soo cute! good game! question:how long did this game take you? (im not forcing to reply)

Hi!! Thank you, stupid_fish! (it’s weird to write that hahaha)

This version of the game was made on around 2/3 weeks. Now we’re working on a new version with around 2 months of development :)

oh thanks for replying! and it took you that long? woah!

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This game was so fun and unique. I can't wait to see more of it. Keep up the great work! 

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Fun and very cute!!! There's a lot of potential for cool, fun puzzles here. The main source of friction between me and really getting in the puzzle-game mood was the fact that the animations are a bit slow. They're very cute! But I think the overall experience would be improved if the player could navigate the level in a more snappy fashion so that they can try out their different solution ideas faster, rewarding trial-and-error more. By the end of the game I was plotting out my solutions with my fingers on the monitor instead of just trying things out because I didn't want to deal with the time it would take to physically try my solutions out, which is a shame! If some of the animations (and the level reload time) could be made quicker this would be greatly improved.

Additionally, it might be nice if there were a bit more of an indication as to where the stick-obstacle collision occurred. Maybe a little clacking animation at the spot of collision? Currently it isn't always obvious which obstacle my stick hit.


But those are my only notes for now! I feel this has a very strong core gameplay concept and, of course, absolutely adorable theming and graphics. Looking forward to watching how this project grows!

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Hello! I played your game and named the puppy Roberto! :3 (Idk if it had a name prior). I love the simple game and look forward to playing the new levels on my channel once they are released! <3

This... this is a masterpiece!

i loved this game!! it's so cute and fun

Really great! Good work on this to all of you!

This game is so nice! Thank you very much for ulpoading it!

Bonjour, j'ai trouvé l'idée originale et le menu de démarrage très bien fait. J'aime bien le fait qu'au début ce soit facile et qu'ensuite la difficulté augmente progressivement et aussi la manière dont le jeu nous fait retenir le gameplay. Mais il y a aussi quelques bémols, comme par exemple la musique qui bug (c'est peut-être mon pc qui bug mais quand même je ne pense pas), aussi, je n'ai pas trouvé ça amusant, malgré qu'il y ait du potentiel.

Interesting

I like the idea and style of the game. I enjoyed it :)

There are some things that could improve gameplay, at least from my perspective:

  • Steering could be more responsive. I happened to tap a button twice quickly and dog moved two tiles far. It's rather better to ignore any additional input until current move is done. The best games I played where movement was done on tiles had a steering where I could keep tapping or even hold a button until character was doing the last move that I intended.
  • I think it would look much better if dog would face the direction of movement (instead of strafing or going backwards) when moving without a stick.
  • Despite smooth animation, sound was glitching. I also saw flat 25% CPU used in task manager, so one core was completely busy when game was in focus. Firefox 109.0.1 on Windows 10 and PC that panted as much (on all cores) when running CP2077 on high settings (with smooth sound).

i like it well designed

(+1)

Fun game ran a bit slow in the webgl version but I beat all 15 lvls good work.

This is one of the simplest puzzle gimmicks I've ever seen that's somehow still unique and challenging. Though, nothing is ever going to beat I Wanna Lockpick in that regard.

Very fun and relaxing game, love the puzzles. you should make it a mobile game put some ads on the level reload and bam you are set and ready to post it on the play store.

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Remember to include the repeating levels and unlockable skins.

nice and super funny premise

Had a fun time with it. And it's cute so ++
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Tremenda Obra Maestra 20/10 y Dios

Q pro 😎

Very cute!

I had to restart a level a few times because of unintentional moves due to input buffering. The moves felt a bit slow and that's probably why I was pressing buttons more than once.

The feedback on blocked moves is good! I like the sound the stick makes.

The cloud shadows are a really nice touch!

Simple and very pleasant

Cute and fun!

I am shamed to say i was stuck in the fourth level.....XD 

😂😂😂

This is really fun, good job!

A simple, well crafted game with an original mechanic and creative level design that puts it to good use.

I loved the experience. Congratulations!

Edge Magazine brought me here. Overall I thought it was pretty sweet, the only thing being was that it took me a few seconds to realize that I needed to hold down R in order to restart the level instead of just pressing it. Level 14 was definitely the toughest for me.

Thank you very much! We’re working on a new version and this feedback is appreciated :)

Can I ask where did you found the game? What Edge Magazine do you mean? :O

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Yeah, so it's the March issue of Edge Magazine on page 20. I believe it's a British gaming magazine, though I read it digitally from the United States.

Good work! One thing I really wanted was an "undo" button tied to the 'z' key. Solid puzzle work.

cute concept but there are a few bugs, like sometimes you can rotate a stick through trees and rocks and completely skip the puzzle aspect. I feel like this game would work a bit better in 2D pixel art because the 3D models sometimes don't block the sticks.

Cute doggo :)

I've played all the levels so far, such a cute premise for a fun little puzzle game! As you continue to work on it, I'd love to see a little more animation to the cute little dog, especially as it walks and moves. It seems a little static and stiff at the moment. I'd also love to see other types of obstacles and challenges be introduced to the levels. Would love to play more when it comes out!

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Cute concept, if you've ever seen a dog with a long stick you immediately know what to expect :D I had a great time playing, but since you asked I will write some improvements I would like to see: 
- the movement and especially picking up and dropping the stick could be faster/smoother. The wait for the animation to finish breaks the flow of the game a little. Maybe just some input queueing would help.
- When holding a stick, the dog understandably constantly faces one direction, it's probably obvious, but without the stick, it should look where it's going :D
- The levels quickly went from 'easy' to 'complicated layout but still easy'. I would love to see puzzles that have a small footprint but require a lot of maneuvering.
- An undo button!

cool little game, but music and sound was static aNd stopping and starting, but great game idea

Hi, Trockk! Thanks for commenting. Were you playing on Web version or Windows version? Thanks :)

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In the web version (in google chrome), when you scroll down to the comment section, the music starts stuttering. It only stops when you scroll back up. 

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is it just me or is it laggy and is there no audio? the audio just went away and it is way too laggy, even tried it on multiple devices and it is still laggy and has no audio, am i doing something wrong or is it supposed to be this way? and a lot of times collision just isn't a thing.

also, i turned and the game crashed here, VERY high pitched and annoying sound


Hi! Thanks for the feedback. One of the devs here :)

This happens in Windows version or Web version? Could you tell us the specs of your computer? that would help us a lot. Thanks!!

it is probably just the old weird stuff, maybe a low detail mode could be accessible in the main menu to make it run smoother for slower computers or something it is running at the latest version so i don't know.

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mine is also quite laggy in audio and movement. I think it's because i am playing the web version. it still works but the movement has just been very slow and the music plays jaggedly like a broken radio. could still see how lovely the graphics look though!

(2 edits) (+2)

Very cool game, the graphics and music are top notch. The first tutorial levels are good, but imho even the last puzzles are still a bit too easy, could use some more game mechanics maybe, like button to make new bridge appear, maybe a movable floating platform (a canoe?), a trampoline to skip one tile, push crates, removable obstacles? idk

Also, just a level nr in top left corner doesn't mean a lot, players don't know if there are 15, 25, 50 or 100 levels. This type of game could use a level select screen, so the player knows how many levels there are.

I just completed the game, it's great!

Only feedback I would give is to add Z to undo a move as it's expected now in Sokoban-like games, and make the stick picking/dropping quicker (or instantaneous). There could be an animation, but I think the animation should be quick and not block the player's movement if they want to move right away. I often found myself feeling like I was stuck in place when trying to move after picking the stick, or moving twice as soon as the picking animation was completed if I had clicked again thinking it didn't register the first time.

Oh, and one other thing, I think it would be super cute if the dog started walking in the direction of movement when not carrying a stick, and turn towards the stick when it picks it up. It would have to be tested to make sure it's not confusing since the dog isn't turning when holding a stick, but I think it would help give it more personnality!

Other than that, I loved it! I can't wait to see where it goes in future updates!

Also, not sure how easy it is to add for a browser game made in Unity, but it would be great if it had controller support to make it more accessible!

I'm not sure how the stick rotation rules are supposed to work, but this seems like a bug — you can often rotate through objects that are supposed to block the stick, with the blocking only taking effect when you rotate back the way you came:

https://gfycat.com/rapidwhicharmednylonshrimp

Hi! Thank you for report it! That shouldn't happen, we hadn't seen this bug before. Maybe a fps drop caused the failure/bug on the collision. We're working on it! Thank you again :)

Ah, I had been finding the web version very stuttery, so probably something along those lines!

for me the game crashes if i move too fast

Really nice!

Hoping for it to become a full game with lotsof puzzles. :)

Love it!! Really adorable and a little tricky but lots of potential.

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